Keep these delays in mind for when you’re summoning units mid-combat, as well as for effectively aiming your spells Minions, on the other hand, have a 1.5-second delay period when they are summoned, during which they’re rooted in place and inactive, but can still be targeted and attacked. For spells and buildings, this base delay is 0.5 seconds, plus whatever individual delay that they may have, which varies from card to card, but is never over 2 seconds. And to this end, there are a few things you need to know about how your minions behave in combat.Īfter you first drop a card on the field, there’s a slight delay before they can start moving and attacking. While your knowledge of what each of the card stats affects is important, you must also know how to use each of your units effectively. However, even if you know about your cards’ stats, it’s also important to know how units actually behave in combat, which brings us to our next point… Minion Behavior Knowing what each attribute represents and what they mean in practice is always the first step in building effective card decks. This stat indicates the targets that the unit can attack.
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